Hello and welcome to this weekâs mind meld. Firstly I just want to thank all of you for reading Horrific/Terrific; for those of you who have been here since the beginning, itâs changed a lot over the years and Iâm glad youâre still here. It became really exhausting being a kind of loose aggregator of tech news, and also quite boring. For me, this new direction is useful because itâs more interesting and challenging to write, and forces me to think a lot deeper about tech policy etc.
The feedback Iâm getting suggests that people are mostly into it â and Iâm getting more unsubscribes than I used to, which to me is a good thing because it shows that this newsletter actually has a clear message and direction now, enough that certain people have realised itâs not for them. Anyway on with the main thing!
Last week a company called Humane (who Iâd never heard of until now) released what theyâve called an âAi Pinâ. Itâs a small AI-enabled device that you pin to your clothes like a civilian wearing a police body camera. The idea is that it completely replaces your phone. There is no screen, but it can project a simple UI onto your hand or other surface, and itâs all powered by an AI assistant which is built on GPT-4.
I have a lot of thoughts about this so Iâll do my best to unpack them in a coherent way. Firstly, one of the main apparent draws of this gadget is that itâs not invasive like a normal phone, because you donât have to pick it up and look at it â itâs just pinned to your chest. Iâd argue that something that is always there and attached to you like an appendage is just as invasive as anything else, but okay. Furthermore, I honestly think the only people who will willingly walk around with these visibly fastened to their clothes are startup founders whoâve never once suffered embarrassment, and are so thoroughly embedded in the âtech is everythingâ life that theyâve lost touch with reality.
But the main thing here really is how this pin represents an intentional (but not necessarily good) shift into a new UI paradigm: we are moving away from command-based interactions where we tell machines to complete a series of tasks in a certain order to achieve a goal. With the addition of AI assistants or agents or whatever they end up being called, we are getting closer to more intention-based interactions, where all you do is tell the machine what you want, and it provides.
So, with command-based interactions, you give a computer or device a series of commands: to open a web browser, navigate to a supermarket website, select items, and then you tell it where to deliver the items and which bank account to take the money from. With an intent-based interaction, you simply say âbuy these groceriesâ and all those actions just happen, and you donât necessarily know â or have to know â the minute details of the steps the AI took to get you your groceries.
With intent-based UIs apps become irrelevant; the AI agent simply engages with a range of services that would have made up the backend of whatever apps you used to use. So, with the above example, there is no more supermarket app, and maybe even no more supermarket â but none of that will matter to you. The only things you need to know is how much your groceries are, and if the ones you want are even available to you.
I think that the single monolithic interface which âjust worksâ, and obscures an entire buffet of background tasks appears to be the end goal among many techno-capitalists. I recently read a Cory Doctorow piece where they explained the key differences between websites and apps, where websites are places anyone can visit, and you can bookmark them, look at the underlying code if you want, and share them easily. Whereas apps are more like this:
âApps are âclosedâ in every sense. You can't see what's on an app without installing the app and âagreeingâ to its terms of service. You can't reverse-engineer an app (to add a privacy blocker, or to change how it presents information) without risking criminal and civil liability. You can't bookmark anything the app won't let you bookmark, and you can't preserve anything the app won't let you preserveâ
The addition of AI agents to this kind of ecosystem only encloses it further. A system where all voiced âintentsâ lead to a desired output (or maybe not desired, because we are humans and intentions change), leaves very little room for experimentation. This shift to intent-based UIs exemplifies the undying urge to optimise for âthe one best wayâ; when a machine appears to work effortlessly with only a simple instruction from you, itâs because a company or other small pool of people have all gotten together and decided â for you and everyone else â what âgoodâ looks like.
On a technical level, this makes sense, because LLMs are notoriously difficult to control on the user side, which means companies need to pare-down what models and tools can do, so that thereâs less room for rubbish ineffective outputs. But on a non-technical level what this does is flatten everything and make it hard to imagine use-cases outside of like getting an AI assistant to summarise your inbox for you, which honestly all that AI Pin looks like it can do â and you donât even get written summaries because itâs all voice-based!
Iâm not at all saying that the introduction of this AI pin â seemingly designed only for Silicon Valley VCs and divorced men â will necessarily change anything. The shift to intent-based UIs could facilitate transformations as major as the introduction of roads and public transport, or they could be as nothingy as vending machines. And seasoned readers will know that the level of transformation does not depend on the technical capability of AI systems, but rather on political will and corporate power.
I also think a UI shift which relies solely on natural language inputs is very unlikely. After all this time, weâre still stuck on the idea of making elements of Star Trek a reality, where pretty much all day-to-day activities are conducted via voice commands. One of my clients recently wrote about The End of Prompting, where he explains that itâs possible that in the next year or so written or spoken prompts will no longer trigger outputs from machines. E.g. you will not have to ask an LLM âhey can you make this document sound more professionalâ. Rather, youâll just use a slider and crank it all the way to the âprofessionalâ end of the scale.
However, if you look at OpenAIâs recent product announcements they are really pushing hard on prompts: you can produce a fully functional custom GPT using only natural language. But, as mentioned above, because of predetermined guardrails deciding what âgoodâ looks like for you, the possibilities of what you can make are significantly narrowed. Therefore, the âimpressiveâ part of these tools is not necessarily what they can do, but that the only way to instruct them is with natural language. Theyâve basically made a drag-and-drop website builder but instead of dragging and dropping you just type out âcan the profile pic be a cute catâ, and also it doesnât even really build a website.

I mentioned Star Trek above because I do think that early modern conceptions of sci-fi futures have played a part in what we consider important to aim for these days. I also mentioned it because the concept of prompt engineering, or using and tweaking natural language to get a desired output, really reminds me of this one episode of The Next Generation: Dr Crusher accidentally slips into a reality created by her own mind, and she panics as every crew member on the ship slowly disappears from that reality. Eventually, itâs just her alone with the shipâs computer, and all she can do is talk to it in order to figure out whatâs going on. She quite literally uses a chain of prompts to understand the limitations of the reality sheâs in, and the limitations of the computer itself. It sort of went like this:
She asks the computer to read out the full roster of crew members, and the computer answers only with âDr Beverly Crusherâ.
Then she asks what the purpose of the starship Enterprise is, and the computer tells her that itâs to âexplore the universeâ
Finally, she asks if she alone possesses the skills to explore the universe, and the computer is unable to answer â and this is kind of the first breakthrough moment for her in the episode.
I really enjoy this example because there are parts where she gets frustrated with the computerâs answers, and other parts where she asks rhetorical questions out loud while sheâs trying to work things out, and the computer attempts to respond, moving Dr Crusher to snap and say âI wasnât talking to you!â It was cool to see that even in the limitless tech-utopia of Star Trek â which was written before home computers were a thing â a character became frustrated because the computer was not behaving in the way she was expecting.
This is very similar to how we experience technology now; when a device doesnât do what we want within itâs narrowly scoped capabilities, itâs very annoying. And then we feel lost and powerless. Dr Crusher did not escape her alternate reality because the computer was helpful â she escaped because she was being smart, and therefore understood the limitations of the technology around her. Dr Crusher eventually knew, unlike the computer, that she was trapped in another reality. So from now on, the refusal to take machine outputs at face value should be referred to as âCrushing Itâ. Thank you and goodbye.




